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Old Jun 12, 2006, 11:53 AM // 11:53   #1
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Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Default Chest Running + Forest Farming, 2 for 1

Its not technically a farming build, so i figured it should go here.

Expertise: 13 (9 + 3 + 1)
Healing Prayers: 8
Wilderness Survival: 11 (10 + 1)
Marksmanship: 9 (8 +1)

If you have a lower req bow, use that, dunno how the points would work out. Switch the Expertise Mask off when you start farming, upto you to decide if you want Marks or WS, you could technically run with 4/5 Marks and use the mask but the extra points are hardly beneficial.

Weapon mod MUST be Fiery or this is slow as hell. Ideal is Fiery Flatbow of Pruning due to the faster refire.

Escape (E)
Dodge
Storm Chaser
Apply Poison
Distracting Shot
Heal Area
Troll Unguent
Rebirth

If people have already gone into the Spider Cave, leaving you to go in after the Spiders have all dropped, just go back. You can't make it through as a fully set up R/Mo Chest Runner, never mind this hybrid.

I'd advise doing both Chest Runs and Forest Farming with properly set up builds first to get the hang on them. I also strongly advise you to NOT go near Icehands if they're in groups with Berserkers as you will be dead within 10 seconds with this build. There is the option to remove Rebirth and replace it with Holy Veil (or another skill of your chosing) but you'll find Rebirth gets you alot more friends that Veil will.

For the forest farming, just use a Flatbow/Longbow and spread Poison around. Its impossible to run out of energy or health that way. Spirit Woods, just stick to attacking 1 and Distract Unguent, when its on half health hit the other with Poison and carry on killing the first. Escape evades plenty of attacks, if you want to stop to cast Unguent + Area put Dodge up while you do. 3 Shephards + 1 Wood are easy enough, just spread Poison around and finish off the Wood. For Spiders try and get 1 at a time. A Shortbow is best since it refires fast enough to interrupt Healing Spring (sometimes my Recurve misses it) and travels fast enough to interrupt Apply Poison with ease. If you feel like it try and interrupt Called Shot too, they use it fairly often so you should be able to get use to the timing, just don't overuse it so you can't interrupt Apply Poison... sucks when that happens.

With all the running skills there no way you'll have problems getting past the Berserkers, just hope you can get a lone spider on the other side or you'll have to keep running to the far corner.
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